Wednesday, September 26, 2012

Vita Remote Play - update

One of the biggest factors in my purchase decision for the Vita was Remote Play.  The Vita has the ability to map all input of a Dual Shock 3 controller so the possibilities were endless in trying to remotely play PS3 titles.  Interest peaked when custom firmware users uploaded videos of the Vita playing titles like Battlefield 3 and Red Dead Redemption.  There is still hope for this type of technology but it was sure slow to get off the ground.

The release of the Vita remote play saw limited support and by limited I mean using PSP remote play as a common denominator (ie Lair, Pixel Junk Monsters, etc).  Suffice to say, the technology did not improve as it felt like a copy and paste effort from the PSP to the Vita.  During TGS (Tokyo Game Show) 2011, Sony's Shuhei Yoshida demonstrated their flagship title Killzone 3 through Vita's updated Remote Play.  It wasn't perfect but it was indicative of things to come.  Unfortunately, it wasn't until Q3 of 2012 that this potential was realized.  Four PS3 titles were patched.  Ico and Shadow of the Colossus HD and God of War Collection (GoW I and GoW II).  The only title that I've tried myself has been Ico and can confirm that the execution of Remote Play has been relatively flawless if using the PS3 has an access point.  There isn't data yet that measures the latency of control input of the main character but it's been minimal to next to nothing.  It greatly helps connectivity if the Vita is in close proximity to the PS3 and in my case, it was less than 10 feet.  

Image quality, on the other hand, could improve.  Even in the camera shots provided below, it's evident that there's still a bit of artifacts on the screen.  It's not enough to detract you from playing this title through Remote Play but with better hardware in future PlayStation consoles, I an only see this improving with the integration of Gaikai.

(screenshots of Ico HD)




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